19 April 2008

The Sun Doesn't Set on Our Love


Another playtest of Tales of the Fisherman's Wife. This time we had 4 players, and it rocked. I'd eventually like to try it with 3 players, and I'm pretty confident that it would work. I tested new card mechanics and they worked much better. I'm still not confident about the final scene play, but it could be just insecurity. We created a great story and had fun, and that's most important to me for now.

I'm going to shelve my plans to make M'Alice an ashcan by August and focus on Fisherman's Wife.

He're a quick synopsis of our game. Emily was the Fisherman, Vincent the wife, I was the Fisherman's demons, and Meg was the Wife's demons.

Act I: The Fisherman leaves for his trip. His wife packs him rice balls with little surprises in each one. After drawing clubs, the Wife reports that she has mended 3 nets for him, and his boat is big. After drawing spades, the Fisherman tells is wife he will be gone 4 days and he has a premonition that he will lose something to the sea.

Their 6 words--The Fisherman to the Wife: "The sun doesn't set on our love."

To the Fisherman: "Turtles come alive under the moon."

Act II: The Wife encountered 3 different demons and she prevailed over all three. Sort of. The first one was a spider demon who wanted to serve her. I can't remember what she wanted from it. But at the end of the first scene, the Wife had a new little servant, who helped her around the house. The second demon wanted to seduce her, and she wanted to merge with it or steal its power, which she did. She turned it into a comb for her hair. The third demon wanted to devour her beauty. The Wife destroyed her, if I recall correctly and did away with her quickly.

Cut to Act III: The Fisherman met a demon who wanted to devour him, but the Fisherman would have no part of it. It was a creepy eel looking thing, the Fisherman prevailed. For the next three scenes, the Fisherman met the same demon, who alternated between wanting to seduce and devour the Fisherman. The Fisherman seduced the demon, and to keep from being eaten, successfully seduced her again.

So the Fisherman brought a seductive water demon home from his fishing trip. You might guess what he lost at sea.

Act IV: Meg played the industrious spider demon who now served the Wife, I played the seductive water demon, and we played in teams, demons vs. humans. The thing is, we both drew the seduction suit. So the question was, who would seduce whom. In the end, the humans won. Now that the wife had the power to breathe underwater, she could go swimming with the water demon.

They all lived happily ever after. Sort of. The Wife told the tale about how the sun did in fact set on their love, and related it back to the Fisherman's behavior with the water demon.

My memory is sketchy, and I've forgotten some details, but this game was terribly fun. Other players, please chime in!

(Cross posted at the Forge, typos and bad syntax and all.)

2 comments:

Raven Daegmorgan said...

I am officially intrigued. This sounds like an incredibly fun game. Will you be releasing or ashcanning for GenCon?

Julia said...

The plan today is to ashcan. I think the game works just fine, but I learned my lesson with Steal Away Jordan: don't rush production just to have it ready for GenCon. And I want more feedback on how it plays and how it reads. And I have big dreams about the actual finished book that I don't want to rush through for GenCon.